Start your business in Germany!

Start-up Seminar in English, 28. November 2024

Entrepreneurs-Club (Bild: iStock)

Do you have a great business idea and do not know how to put it into practice? Are you an international student and look for information on the start-up possibilities and structures in Germany? Are you into Gaming and look for an interactive start-up seminar to develop and build your business idea? The seminar offers a two-day interactive seminar.

Auf einen Blick

Start your business in Germany!

Start-up Seminar in English

Wann?

  • 28. November 2024 bis 29. November 2024
  • 09.45 Uhr bis 17.45 Uhr

Wo?

TH Köln, Campus Mühlheim, R 211

Kosten

Keine

Anmeldung

Deadline: 1.11.2024 application

Weitere Informationen

For whom?
- 15 places for students of the BA Digital Games (1 ECTS, part of the module „Reflection and Community“)
- 10 places for interested students from all other faculties of TH Köln (1,5 ECTS)


Start your business in Germany!

Start-up Seminar in English 28.11.-29.11

Do you have a great business idea and do not know how to put it into practice? Are you an international student and look for information on the start-up possibilities and structures in Germany? Are you into Gaming and look for an interactive start-up seminar to develop and build your business idea?

The seminar “Start your business in Germany” offers a two-day interactive seminar with great speakers, experience reports and group work.

Content of the Seminar:

  • Introduction into Business Idea Generation and Modelling
  • Specifics of the Gaming Industry
  • Fundamentals of the German Legal System (including specifics for NON-EUnationals) and Corporate Tax Regulations for Self- Employed
  • Start-up Financing
  • Support Structures
  • Business Plan
Postkarte Schanzenstraße (Bild: CGL/TH Köln, Timo Bechtel/Code & Context)

Cologne Game Lab

The Cologne Game Lab of the TH Köln – University of Applied Sciences is devoted to undergraduate education, graduate education, and research. At CGL we develop digital games, research interactive content, and train specialists for the games industry.

M
M